TV-guide - lørdag, 27-04-2024Nu
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00:00
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The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn't ask for help.
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00:10
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When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it.
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00:25
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As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn't speak up.
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00:35
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Queen Beatrice hires The Looney Builders to build a workshop in her beehive where there is one rule the crew has trouble following.
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00:50
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The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training.
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01:00
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A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason.
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01:05
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Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment.
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01:20
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A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed.
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01:25
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Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure.
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01:30
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Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends!
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01:40
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The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine.
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01:45
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Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips.
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02:00
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Mush-Mush and friends "favourite play tree" the Fun Tree - is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it.
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02:10
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When Fung and Miff spoil Mush-Mush's fun tunnel surprise he has been working on for ages, he wishes their day was ruined too. And then it is, because they are taken by Muddler! Now our Mushlers have to go on a rescue mission to save Fung and Miff.
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02:25
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When an egg blows down into the village, it is Mush-Mush and friends mission to return it to Mush Mountain. Two problems though: there is a Beetle Boom on and all the beetles try to charge and knock over Mushables, and Lilit has always wanted to see an egg hatch so secretly drags her feet...
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02:40
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Chep is disappointed Mush-Mush and Lilit are too busy leaf-gliding to play moss-ball with him, so he hangs out with a new weevil friend instead. But Chep's new friend must migrate with all the other weevils -Except he doesn't know how to fly! Chep must teach him to fly while overcoming his own secret fear of heights.
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02:50
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Porky tries to eat his sandwich but keeps getting interrupted by the crew who need his help.
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03:00
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The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much.
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03:10
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The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends' activities.
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03:25
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The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids.
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03:35
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Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around.
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03:55
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After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.
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04:05
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When Buff befriends Mr. Freeze's snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a "bad guy…" so Buff sets out to change their minds.
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04:20
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Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote - except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump!
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04:30
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After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
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04:40
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When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
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04:50
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Take to the skies over Gotham with Batwing and her friend best jet-friend Goldie the Arrowplane!
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04:55
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A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies - which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab!
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05:05
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While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub?
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05:10
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A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing.
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05:20
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While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate!
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05:30
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The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects.
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05:35
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The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him.
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05:40
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By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear?
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05:45
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In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes.
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06:00
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Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on!
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06:05
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When Stephan brings a new robot into the house that looks exactly like Mike, he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud?
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06:10
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It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating... it's a Mike On Ice Special.
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06:25
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Mercury suffers a huge blow to the head while trying to break into the Mikkelsen's house. When he wakes up, to Mike's great surprise, he seems to be acting like a dog. Now our hero has a new ally... one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly... his partner in crime.
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06:30
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Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy.
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06:40
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Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day.
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06:45
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There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiplies some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster.
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07:00
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Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard. Can Bibi get free in time to unmask the imposter and save the day?
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07:10
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After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.
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07:25
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Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn't have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it's a fix and lets everyone know about it. Naturally this doesn't go down well with the stallholder who wants revenge and a chase around the funfair ensues.
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07:40
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Mr Bean's electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean's flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean's wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone
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07:50
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Thomas and friends work hard on the railway, have great adventures together, and form lasting bonds that help them overcome any obstacle that comes their way!
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08:00
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Meathead turns into a genius when he gulps down a bottle of specially formulated water.
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08:05
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Maude tasks Tom with guarding her prize pumpkin until she enters it into competition at the county fair.
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08:10
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An over protected Spike goes to extreme lengths to keep his precious pup safe from harm.
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08:25
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When Hildie receives another dozen black roses from a secret admirer, her curiosity is piqued. Sending Tom and Jerry to find out the identity of the mystery admirer, they end up at the Enchanted Flower Shop across the forest, where they encounter some frightful arrangements and a few "dead ends."
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08:35
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After Jerry mocks up a "Reward If Found" poster for Tom with the address of a neighbor with a ferocious dog, some good Samaritans bring Tom "home." Now, Tom has to escape from the house with his nine lives intact before he's brought back again and again.
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08:40
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The Duke returns from India with some wild animals that escape their cages and begin to terrorize the manor. Tom is tasked with putting everything back in order.
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08:55
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Everyone's favorite cat and mouse are back with song, sorcery and slapstick in this enchanted all-new Tom and Jerry original movie. When Tom and Jerry happen upon a mysterious glowing egg, little do they know that it was stolen from a very large fire-breathing dragon! It's not long before baby Puffy hatches and chooses Tom as his mommy! The angry mama dragon wants her baby -- but she's not the only one. A powerful witch named Drizelda captures the baby dragon for her own wicked plans! With the help of powerful allies and animal friends, Tom and Jerry fight the witch tooth and claw to get Puffy safely back to his mother. The action takes flight in a climactic ending filled with might, magic and cartoon mayhem, of course! Can Tom and Jerry help the tale end happily ever after? Find out in this rip-roaring adventure for the whole family!
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09:45
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Tom & Jerry zip along Singapore's vibrant riverside and make a new friend - Merli! Will Merli succeed in being the maestro of peace between the two?
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10:00
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Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car's features. Undeterred Bean professes his car superior. Declan issues a challenge - to see which car Irma will choose for her lift back to work. Bean decides his car may need a little "pimping" …
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10:10
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Mrs. Wicket's Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand …
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10:25
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Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted.
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10:35
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Whilst browsing the supermarket for lovely grub, Mr. Bean's life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine.
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10:55
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When they hear Avocado has been put in her naughty crate, Lucas and Findley entertain her.
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11:00
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Lucas brings Dimples things from around the house so she doesn't feel left out.
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11:05
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After watching Findley in flight, Lucas wonders what it would be like to fly.
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11:15
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Dr. Lucas tries to make all his friends feel better but ends up under the weather himself.
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11:30
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Alice, Lewis and the young star, Stella, are having the time of their lives down at the Starry Lake! But their rowdy playing wakes the Queen during her nap! She decides that the only way to get some peace and quiet is to empty the body of water! But Alice and Lewis aren't going to stand by and let that happen: they decide to defend this location tooth and nail against the Queen and her Cards - the lake is the only place where the little star can come to regenerate.
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11:40
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When Alice finds out that the King of Frostaland often gives presents to the Queen but never gets a single gift back, she persuades Lewis to add a new rule to the Big Book under the heading of "Gift Day." As per this new decree, anyone who receives a present on this particular day must give an even nicer one back to the person who gave it. Taking this very literally and seeing it as a competition, the King and Queen soon get into an "outmatching match," even going so far as to gift each other their respective castles! Unable to reverse it, the Queen has no choice but to set up residence in Frostaland while the King moves in to her abode!
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12:00
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Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon!
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12:05
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The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach?
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12:10
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After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island!
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12:25
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The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon!
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12:30
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After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing.
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12:40
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Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide…
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12:45
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The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock !
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13:00
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Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around.
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13:10
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The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
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13:30
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Baby Looney Tunes introduces the world's most beloved cartoon characters as precocious preschoolers, discovering the world one baby-step at a time!
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13:40
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The kids start getting an allowance but only Petunia thinks to save for something special.
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13:55
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When the Witches leave on vacation Tom's dreams of rest and relaxation are ruined when their ghost nephew Grayson comes over and throws a giant ghost party. When he steals the witches' crystal ball Tom and Jerry must travel into the afterlife to steal it back.
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14:05
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Bigby invents the Asteroid Buster Elite which Jerry uses for fun to destroy asteroids. Tom accidentally gives himself electrical superpowers after causing a power outage. Jerry must fend off Tom while fighting off an asteroid heading right toward their lab.
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14:25
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Tom and Jerry are hired by Dutch to find his missing cursed ruby that causes him to have bad luck when it's missing. They help him find Roxie the burglar but find out that she's also being cursed by the ruby.
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14:35
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Tom eats some canned cheese that has gone bad and hallucinates. He then gets all sorts of visitors from the Tom and Jerry worlds. Tom must become a better cat to end the nightmare.
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14:45
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After Jerry mocks up a "Reward If Found" poster for Tom with the address of a neighbor with a ferocious dog, some good Samaritans bring Tom "home." Now, Tom has to escape from the house with his nine lives intact before he's brought back again and again.
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15:00
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When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become "inventive" himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost 'a cleverness competition', but maybe there is a first time for everything!
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15:10
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Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean's spirits.
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15:25
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Mr. Bean's Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen.
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15:40
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During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean "the International Art Sleuth" prove successful?
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15:55
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Lucas encounters a peculiar creature - A Jumping Bean.
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16:00
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When Findley and Avocado get shut in the attic, the stuck duo embrace the moment!
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16:10
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Arlo is starstruck by Avocado's popularity and becomes her biggest fan.
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16:15
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Avocado's new shampoo has a floral scent. Maizie LOVES it, and she won't leave Avocado alone!
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16:30
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The Queen is unveiling a new statue of herself, in great pomp and circumstance, but nobody is paying any attention: they're too busy getting entertained by a very comedic King. Green with envy, the Queen tries to crack a joke of her own… but no-one so much as snickers! Seriously miffed, she outlaws laughing in Wonderland and arrests anyone who dare so much as smile! In an attempt to lift this sad decree, Alice & Lewis do everything in their power to restore the Queen's appetite for laughter.
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16:40
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The Queen's throne has mysteriously gone missing! Convinced that her niece is responsible for it, the Queen commissions Alice and Lewis to find proof of the girl's guilt. Fearing the Queen's wrath, Lewis goes out of his way to try and find incriminating evidence against Dinah while Alice does all she can to prove the teen's innocence!
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17:00
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The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
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17:10
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Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
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17:25
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Sylvester learns to live without his blankey.
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17:35
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Baby Looney Tunes introduces the world's most beloved cartoon characters as precocious preschoolers, discovering the world one baby-step at a time!
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17:55
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Tom has to enlist the neighborhood cats to help him remove the cat hairs from Rick's new massage chair.
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18:00
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A scarecrow terrorizes Catsylvania.
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18:10
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Ginger is asked by her mother to watch her dog, Goliath, while she is away. Goliath is a gentle giant - unless you wake him from his nap!
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18:25
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The Mice from Mars make a return visit and set about making mischief between Spike and Tom.
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18:30
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An old pair of Ginger's tap shoes turns Tom into a tap-dancing fanatic.
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18:35
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Tuffy's wish to be as strong as Spike comes true.
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18:45
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Spike demonstrates for Tuffy what it takes to be a dog.
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19:00
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Frustrated by the Batwheels' distracting affinity for holiday festivities, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren't working together as a team.
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19:10
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After the rest of the Batwheels are incapacitated and Gotham's beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn't all it's cracked up to be. Now it's up to her to rescue her friends, and work with them to save Christmas in Gotham.
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19:25
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Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby?
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19:35
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In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park.
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19:40
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By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner!
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19:55
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While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control...
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20:00
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To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible.
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20:05
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The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings.
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20:15
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Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat.
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20:30
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The Queen is unveiling a new statue of herself, in great pomp and circumstance, but nobody is paying any attention: they're too busy getting entertained by a very comedic King. Green with envy, the Queen tries to crack a joke of her own… but no-one so much as snickers! Seriously miffed, she outlaws laughing in Wonderland and arrests anyone who dare so much as smile! In an attempt to lift this sad decree, Alice & Lewis do everything in their power to restore the Queen's appetite for laughter.
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20:40
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The Queen's throne has mysteriously gone missing! Convinced that her niece is responsible for it, the Queen commissions Alice and Lewis to find proof of the girl's guilt. Fearing the Queen's wrath, Lewis goes out of his way to try and find incriminating evidence against Dinah while Alice does all she can to prove the teen's innocence!
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21:00
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Mr Bean decides to do something romantic on Valentine's Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma's attention. Bean steps up his efforts and takes Irma on a "date" to the Valentine's Fair only to find his love rival is there too! But will the fortune-teller's prediction be the ticket to a happy ending?
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21:10
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Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg's pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal?
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21:25
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Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that's perfect but is outraged when he's told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he's one screw short. Mr Bean heads back to the shop only to find it's closed!
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21:35
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Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his 'princess'. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their "relaxing" holiday!
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21:55
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A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure.
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22:00
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Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in.
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22:10
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The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans.
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22:20
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Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro.
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22:30
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The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one?
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22:35
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Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love.
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22:40
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At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings.
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22:50
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Robin's ride Redbird is on the case in this radical music video, as he sneaks and sleuths his way to stop Gotham's villains with his speed and detective skills - it's no mystery why Redbird is one of the best!
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23:00
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Lewis is very proud when the Queen asks him to watch over little Charlie until teatime! Only problem is, Charlie is insisting on helping the rabbit feed his clock's cogs and he's way too small! So Lewis calls on Alice so she can look after the boy while Lewis is busy. Miffed, Charlie gulps down what he thought was growing syrup: oops, it was actually shrinking syrup! Then he runs into the jungle of cogs inside the clock. Upshot: Alice and Lewis have no choice but to drink some of the same syrup and head off to look for Charlie in among the turning cogs and gears
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23:10
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Alice is convinced she's a really talented painter! But when it's time to help Lewis paint the Queen's Not-Birthday cake, it becomes painfully clear that she was mistaken! Fortunately, one of the Queen's Cards is an ace cake-maker and offers to get them out of this fix by giving them one of his creations. Accepting his offer, our friends learn that trying to pass oneself off as something one is not really isn't a good idea!
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23:25
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Mr. Bompoint gives his students some seeds to take home and nurture. Alice goes and asks Lewis to help her get her seed to germinate as fast as possible. But she's so impatient that she uses growing syrup, turning it into a huge jumping seed. It bounces into the Queen, who thinks it's cheese and wants to confiscate it. She finally agrees to give it back to Alice and Lewis on one condition: that they bring her flowers at teatime, without fail!
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23:40
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When Alice goes to Wonderland, she finds Lewis and the Twins cleaning up the Queen's stuff. To gain time, she decides to lend them a hand. But in her haste to get the job done fast, she throws everything into a toy box, including the Queen's plush toy! Unfortunately, the box in question works a bit like the blue doors that are dotted around Wonderland: the only way to recover the objects is to think of the place where you want them to go while you're putting them in. Of course, Alice didn't know this... And so, here we have the Queen's plush toy royally lost! If Alice and the Twins don't find it fast, Lewis is going to wind up the Queen's plush toy from here on out!
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TV-guide - søndag, 28-04-2024
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00:00
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The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much.
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00:10
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The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends' activities.
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00:25
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The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids.
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00:35
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Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around.
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00:50
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Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it.
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01:00
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Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro.
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01:05
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The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.
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01:20
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The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile.
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01:25
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The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet.
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01:30
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Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas.
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01:40
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Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities.
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01:45
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Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.
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02:00
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When Sushi-Mushi breaks the only spoon he has ever cooked with, he declares his cooking days are over! So Mush-Mush and friends step up to cook for everyone instead, how hard can it be? It turns out, very! The Mushlers will have to convince Sushi-Mushi he's still the best compost chef, even without his favorite spoon!
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02:10
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Chep wants to return a favour to Mush-Mush, but all Mush-Mush wants is to have a compost pancake on Pancake Day! But when the Food Snail falls for, and takes off after, the Travel Snail, Pancake Day has to be cancelled. Chep sees an opportunity to save the day for his friend! But er, how do you solve a snail falling for another?
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02:25
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MM's favourite frog has had its home taken over by a lizard. Mushpot says not to interfere - nature must run its course. But Lilit feels so sorry for the frog she takes it back to Mushton where it causes havoc. Now our friends must lure the frog back to its home where it deals with the lizard itself.
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02:40
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It's Fool The Forest Day when Mushables pull pranks, and MM has an epic one planned. But they spill Chanterelle's painting dye and instead must replace it by finding a rare Sloof beetle and milking it for its dye in front of everyone. Wait a minute! You can't milk a beetle! They've been pranked!
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02:50
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The Batwheels face off with the Legion of Zoom as they attempt to recover Batman's stolen cowl from the villainous vehicles.
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03:00
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The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
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03:10
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Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
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03:25
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As The Looney Builders build a giant claw game for Chibi Critter's arcade in Japan, they discover the claw part is broken.
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03:35
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The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
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03:55
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Frustrated by the Batwheels' distracting affinity for holiday festivities, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren't working together as a team.
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04:05
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After the rest of the Batwheels are incapacitated and Gotham's beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn't all it's cracked up to be. Now it's up to her to rescue her friends, and work with them to save Christmas in Gotham.
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04:20
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Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
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04:30
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MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
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04:40
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After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
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04:50
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Tom & Jerry take their chase to the skies. Kite-flying has never been this intense. Who will emerge as the ultimate master of strings?
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04:55
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The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque!
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05:05
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The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic.
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05:10
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Before an audience of penguins and walruses, two teams of Lemmings perform acrobatic high jumps, competing for the winning prize. When Grizzy accidentally jumps in, he quickly gets caught up in the game and the clapometer goes wild! Intoxicated by his victory, the bear is by no means a modest winner! But the Lemmings want their moment of glory in the limelight as well!
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05:20
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While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery.
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05:30
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Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings!
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05:35
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The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will.
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05:40
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When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion.
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05:45
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Grizzy pinches a magic statue from the Lemmings that has the power to make objects appear in real life. All you have to do, is pin the photo of one's desires upon it. Too bad for the rodents' snow-bike! Grizzy replaces the vehicle's photo with the portrait of his beloved she-bear who stayed behind in Canada. Barely arrived in African, the she-bear disappears again, victim of the rodents' trickery. It is the outbreak of a bitter dispute.
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06:00
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The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet.
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06:05
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The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back.
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06:10
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Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons.
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06:25
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Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted?
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06:30
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A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction?
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06:40
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Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy... who knows if he'll make it on time or even in one piece for his date.
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06:45
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While Mike is distracted by flirting with Iris, the raccoons sneak into the house and begin mixing up a foul concoction in the kitchen. They spill the mixture everywhere and an unsuspecting Fluffy laps it all up. Poor Fluffy is instantly transformed into a psychotic ball of chaos. Fluffy has just become the raccoon's worst nightmare. Mike and the raccoons are going to have to join forces to defeat the ferocious feline.
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07:00
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Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
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07:10
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Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
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07:25
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Mr Bean goes to his local bakery to buy a cake but finds he doesn't have any money. He goes to the bank to use the cash machine but he can't remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there's only one thing to do - go into the machine and fetch it back. The police are alerted but Bean's main concern is to get some money and get back to the baker's before all the cakes are sold.
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07:40
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Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own "No Littering" signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.
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07:50
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Thomas and friends work hard on the railway, have great adventures together, and form lasting bonds that help them overcome any obstacle that comes their way!
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08:00
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Jerry befriends a lost baby gator, keeping it safe from harm until its momma arrives to take it back home.
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08:05
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Trouble ensues when Tom is separated from his own shadow. Having been trapped with Tom its entire life, the shadow refuses to go back to the life it once had. But when the shadow becomes a total nuisance to Tom and Jerry, they team up to shed some light on the problem!
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08:10
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The detectives are desperately trying to help George and Junior find a missing black panther from the city zoo.
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08:25
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The Cat and Mouse are hired to find out who absconded with Hoops McJumpalot's lucky hightop sneakers.
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08:35
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It's Spike's birthday and he has been counting the days down. Every year, Rick goes all out to make it special, but not this one. He has forgotten! Seeing how sad Spike is, Tom and Jerry work together to give the pooch a birthday to remember. Unfortunately, their every effort backfires -- but don't worry, it ends happily.
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08:40
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The storm of the century is brewing -- according to Tuffy and Jerry, that is, who are giving Tom a little payback for tormenting them earlier. Spike also gets caught up in the hysteria over the impending storm. When Spike uncovers the ruse, the mice must brace for their own storm.
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08:55
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Tom and Jerry are not in Kansas anymore. Fun, fresh and fanciful: Tom and Jerry star in an Oz-some original movie! They're off to see the wonderful Wizard of Oz! Tom and Jerry soar over the rainbow and travel down the yellow brick road in this animated retelling of the classic tale. You'll see your favorite characters: Dorothy, Toto,the Scarecrow, the Tin Man, the Lion, the Wicked Witch of the West, the Wizard, the Munchkins and more. You'll hear your favorite songs,including "Over the Rainbow." And you'll laugh at the antics of your favorite cat and mouse as they get twisted up in a twister, go paw to paw against flying monkeys and storm the Wicked Witch's castle in a heroic attempt to get Dorothy and Toto (and themselves) safely back to Kansas. After all, there's no place like home!
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09:45
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Porky Pig uses his steamroller to flatten and make sure every build is "Porky Perfect" in this music video.
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10:00
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Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking....
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10:10
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There's easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration - and comes home with a painting full of life. Literally.
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10:25
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When Mr. Bean finds a fly in his room, it's war. He needs weapons. Fly spray? A rolled-up magazine? These are only the start. In desperation, he enlists a mouldy doughnut, an encyclopaedia, an upside-down dustbin and a club-hammer. Finally, Bean becomes the first man in history to wage war on a fly... with a fridge.
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10:35
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A leisurely stroll in the park turns into a run when Mr. Bean is chased home by an angry Mime Artist. He is lost for more words than usual when the street performer makes himself at home and insists on being wined and dined. Bean ousts the pest from his house using the only language mime artists understand.
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10:55
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Lucas decides to paint a portrait of Arlo. But Arlo can't sit still.
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11:00
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Lucas and Maizie try and help Findley learn how to dance.
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11:10
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Arlo believes he's a big owl now, so it's time to fly his nest. But is Arlo ready to leave his friends behind?
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11:15
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When Lucas calls Findley a mean name, he tries to make things right again.
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11:30
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The Queen is unveiling a new statue of herself, in great pomp and circumstance, but nobody is paying any attention: they're too busy getting entertained by a very comedic King. Green with envy, the Queen tries to crack a joke of her own… but no-one so much as snickers! Seriously miffed, she outlaws laughing in Wonderland and arrests anyone who dare so much as smile! In an attempt to lift this sad decree, Alice & Lewis do everything in their power to restore the Queen's appetite for laughter.
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11:40
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The Queen's throne has mysteriously gone missing! Convinced that her niece is responsible for it, the Queen commissions Alice and Lewis to find proof of the girl's guilt. Fearing the Queen's wrath, Lewis goes out of his way to try and find incriminating evidence against Dinah while Alice does all she can to prove the teen's innocence!
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12:00
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The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht.
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12:05
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Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too!
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12:10
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A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies - which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab!
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12:25
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While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub?
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12:30
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A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing.
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12:40
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While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate!
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12:45
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The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects.
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13:00
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Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
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13:10
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As The Looney Builders build a giant claw game for Chibi Critter's arcade in Japan, they discover the claw part is broken.
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13:30
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Petunia has a difficult time finding a hobby that doesn't imitate the other babies' interests.
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13:40
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Baby Looney Tunes introduces the world's most beloved cartoon characters as precocious preschoolers, discovering the world one baby-step at a time!
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13:55
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After believing that Jerry has been eaten by a hungry bear cub, Tom must avoid the mama bear's wrath as he tries to retrieve his pal. Meanwhile, oblivious to Tom's plight, Jerry's enjoying the perks of circus life.
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14:00
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Not wanting to miss a marathon of their favorite TV show, Butch and Meathead give Tom a fake treasure map in exchange for a little TV time. While they try to get comfortable in Rick and Ginger's house, Tom and Jerry must figure out a way to circumvent Spike when they realize his house is sitting directly atop their riches.
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14:10
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Hildie sends Tom and Jerry into the woods to find a baby dragon who they befriend on their way home. But when Hildie tells them she plans on making the dragon into dinner, Tom and Jerry work together to save him.
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14:25
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While Rick and Ginger are looking after their adorable niece for the weekend, Rick jokingly puts Spike in charge of keeping the kid safe while Ginger goes to the store. Taking his new job seriously, Spike swears that nothing will happen to the baby. Naturally, this is where Tom and Jerry arrive on the scene to wreak havoc and make Spike's babysitting job quite possibly be his last!
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14:30
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When Hildie and Beatie believe they've had a few of their things stolen, they employ a little magic to create Bog, the Cottage Beast. In order to prove that Bog is overkill, however, Tom and Jerry must confess to borrowing the "stolen" goods to beat up on each other.
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14:35
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After Tom finally drifts off to sleep, Jerry heads for the coveted wedge of cheese in the kitchen - only to have a pesky fly get between him and his meal. Even though Jerry offers to share the cheese, the winged cheese bandit sets out to do his very best to make sure that Jerry will never enjoy that cheese - including waking up Tom!
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14:45
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Feeling bad for giving Tom's precious blanket to "Badwill," Jerry's determined to get it back. But with all the bizarre, enchanted items that have been donated over the centuries, getting anything back from Badwill is not easily done.
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15:00
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Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean's imagination play tricks on him.
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15:10
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Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it.
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15:25
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Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean's landlady.
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15:40
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Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can't even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars!
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15:55
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Lucas is fascinated when he learns that a grand Sunflower grows from a tiny seed.
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16:05
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Lucas and his friends are excited to see a flower bloom.
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16:10
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Lucas finds a door at the base of Arlo's tree - Who does it belong to?
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16:15
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When Lucas is locked in a cuckoo clock, Findley must be brave enough to help!
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16:30
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Claiming he has royal blood, Dodson makes himself at home in the castle! Enraged, Queen orders Alice and Lewis to go and check out this information on the Genea Tree, which contains the skinny on every Wonderland inhabitant's background. The two friends go on a long journey with Dodson, all the way to the tree. And while they are very unsurprised to learn that he was lying about his royal background, they make a very astonishing discovery in the meantime.
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16:40
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Tonight, Wonderland will be enjoying the humongously fun Twee-Lights Celebration! But when Alice and Lewis spot a huge zit on the Queen's nose, it's panic stations! Lewis knows the Queen only too well: he's certain that if she notices this bulging boil, she'll cancel the whole event! Our two heroes go out of their way to hide the pimple from the Queen until nightfall, when the celebration will begin. Not easy, considering Her Majesty loves to gaze at her own reflection…
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17:00
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As The Looney Builders build a giant claw game for Chibi Critter's arcade in Japan, they discover the claw part is broken.
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17:10
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The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
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17:25
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Baby Looney Tunes introduces the world's most beloved cartoon characters as precocious preschoolers, discovering the world one baby-step at a time!
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17:35
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Bugs must find the courage to discover what's making scary noises outside.
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17:55
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Jerry befriends a lost baby gator, keeping it safe from harm until its momma arrives to take it back home.
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18:00
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The cat and mouse detectives pose as bellhops at a swanky hotel in order to catch a jewel thief.
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18:10
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When Tyke is accidentally carried off to the local dump, Spike is forced to enlist the help of Jerry and Tom to get his boy back before Ace and Rocco - the junkyard guard dogs - turn him into a formidable junkyard pup.
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18:25
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Tom is placed in charge of caring for the Duchess's French Poodle and needs Tuffy and Jerry's help in keeping the ill-tempered mutt under control.
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18:30
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Tom and Jerry get locked inside a travel trunk and end up on a vacation cruise to France.
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18:35
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Tom uses a newfangled scientific machine to make copies off himself creating a living nightmare for Jerry.
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18:45
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Tom is placed in charge of the preparations for the Duchess's surprise birthday party for her nephew, Rupert, and Jerry is determined to make a mess of it all.
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19:00
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Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
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19:10
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MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
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19:25
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After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy!
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19:35
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Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings!
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19:40
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Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated...
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19:55
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Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst.
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20:00
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The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task.
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20:05
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Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover.
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20:15
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Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games.
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20:30
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Claiming he has royal blood, Dodson makes himself at home in the castle! Enraged, Queen orders Alice and Lewis to go and check out this information on the Genea Tree, which contains the skinny on every Wonderland inhabitant's background. The two friends go on a long journey with Dodson, all the way to the tree. And while they are very unsurprised to learn that he was lying about his royal background, they make a very astonishing discovery in the meantime.
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20:40
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Tonight, Wonderland will be enjoying the humongously fun Twee-Lights Celebration! But when Alice and Lewis spot a huge zit on the Queen's nose, it's panic stations! Lewis knows the Queen only too well: he's certain that if she notices this bulging boil, she'll cancel the whole event! Our two heroes go out of their way to hide the pimple from the Queen until nightfall, when the celebration will begin. Not easy, considering Her Majesty loves to gaze at her own reflection…
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21:00
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Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief.
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21:10
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Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library's computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last?
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21:25
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Mr Bean is obsessed by his favourite TV hero "Super Spy" and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers' house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation.
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21:35
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Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear's Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group.
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21:55
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An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings.
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22:00
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How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects.
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22:10
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Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that!
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22:20
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Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on!
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22:30
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The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. Grizzy, who is trying to relax, confiscates the shoes and soon realizes they are far more comfortable than his thongs.
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22:35
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Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One."
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22:40
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Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger's brand new and apparently burglar proof safe. He watches the Lemmings' vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible.
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22:50
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The Batcave's cutest resident bat Alfie sneaks into Bam the Batmobile and causes adorable chaos during a mission to stop the Ducky Boat down at Gotham Docks.
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23:00
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Alice & Lewis team up to win the Great Royal Quiz, an obstacle course combined with a questionnaire about Wonderland. But Charlie notices their training routine and infallible winning technique and gets jealous. Acting as the referee, the Queen decides to cheat in order to give her nephew the upper hand. Our two friends are going to have to remain a tight team till the bitter end in order to avoid all the pitfalls along the way!
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23:10
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The Clunky Card is very different from the other members of the Queen's army of Cards. The monarch finally tires of its constant lateness, clumsiness and… crumpledness, and throws it out of her army! Appalled by this injustice, Alice goes all out to help recover the Clunky Card's former status. But does one always necessarily have to be like everyone else in order to be accepted...?
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23:30
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Alice comes bursting into Wonderland, eager to get Lewis to try out her new chewing-gums. But the rabbit swallows one sideways and now, every time he talks, gum bubbles come out of his mouth! In the Twins' eyes, there's only one cure: Alice must take Lewis to the wild orchard and feed him a fruit from the Balance-y Tree. Easier said than done: Lewis is releasing so much gum that they can't see the trees for bubbles!
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23:40
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Alice brings a big shell back from vacation for Lewis. But when she gets to Wonderland, the Queen wants to keep it for herself! So Alice tells her that the shell is, in fact, her crown, meaning she too is a queen! Wonderland's sovereign believes this fib and decides to coach Alice in the art of queenhood, or, more precisely, the Art of Being a Queen of Hearts! Lewis is deeply concerned, for good reason: Alice is playing along with the monarch so much that she's actually starting to act like her!
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