TV-gids - vrijdag, 17-05-24
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00:00
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The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much.
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00:10
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The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends' activities.
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00:25
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The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids.
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00:35
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Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around.
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00:50
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The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye!
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01:00
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When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect?
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01:05
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Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing?
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01:20
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Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear.
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01:25
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Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games.
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01:30
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Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations!
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01:40
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By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted.
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01:45
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Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original...
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02:00
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When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit's art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing…
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02:10
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Chep is very excited: tonight, a rare and extremely stinky plant is going to bloom! But he already promised Mush-Mush to play their favourite game. When he chooses the flower instead, Mush-Mush is angry and the two friends stop talking. But when Mush-Mush realises that Chep is about to miss the blooming, he decides he won't let that happen and helps his friend!
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02:25
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When Mush-Mush, Chep and Lilit take their compost meals back to their home-tree to eat, they think they have made a great new discovery - compost to go! They set up a delivery service so everyone can eat at home too. It's so cool! Except Sushi-Mushi misses hosting everyone at the Food Snail, and everyone starts missing eating together…
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02:40
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Mush-Mush, Chep and Lilit are playing dares and having a lot fun. All the Mushables are happy for them except Fung and Miff who keep mocking them. When Mush-Mush reply they should play together to see how fun it is, Fung and Miff accept. Mush-Mush surprisingly gets along with Fung and Miff... until one dare too many.
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02:50
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The crew celebrates the Lunar New Year and Bugs and Lola go missing during the Lion Dance.
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03:00
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The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much.
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03:10
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The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends' activities.
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03:25
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The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids.
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03:35
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Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around.
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03:55
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Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
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04:05
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Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
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04:20
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After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.
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04:30
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Much to everyone's surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.
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04:40
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When Redbird tries his hand at espionage as "V-8, the Super-Spy", he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!
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04:50
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It's another hot and humid day in Singapore. Cool down with Tom and Jerry by the beach as they chase each other into a frenzy for an icy delight - Ice Kachang!
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04:55
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Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.
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05:05
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The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins.
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05:10
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While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out.
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05:20
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The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out.
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05:30
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The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well?
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05:35
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The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine.
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05:40
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Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities.
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05:45
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Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts.
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06:00
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Poor Mike is bedridden. He's been struck down by a nasty cold so Iris and the turtles are forced take care of his every need, including trying to repel the raccoons from the house. Fighting raccoons isn't their specialty and Iris and the turtles quickly end up locked in the garage. Mike is forced to intervene but he's so sick and weak that he's a pushover. How can he overcome the raccoons this time? Mike's problem could be the very solution he needs to defeat the tenacious raccoons.
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06:05
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Mike is forced to spend the day outside in his doghouse due to Grandma Mikkelsen's fur allergy. Mike makes the best of being exiled and plans to spruce the place up and invite Iris over for an outdoor picnic. But Mercury has been kicked out of his lair after a fight with his brother and decides to squat in the doghouse. Mike does everything he can to wake up the snoozing raccoon and get him out of his home. It looks like he's going to have to bring in the big guns if has any chance of evicting his unwanted guest before Iris shows up.
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06:10
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The Mikkelsen's house has been cleaned and the floor has been polished to a deep sheen. Mike has been told to keep his paws off it. Unfortunately, the filthy raccoons sneak in to steal from the house and wreak havoc. Mercury is loving it, taking advantage of the shiny new floor to practice his ice skating. Mike is determined to get the raccoons out of the house without setting a single paw on the floor.
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06:25
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Mike's wants to impress Iris by preparing some yummy tacos, but Fluffy and the Turtles are making his life difficult by using the extractor fan as a makeshift skydiving game. Things take a turn for the worse when the raccoons break in and try to steal the TV. Mike needs to be in two places at once if he has any chance of rescuing Fluffy and stop the Racoons from stealing the TV and ruining his romantic dinner.
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06:30
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Mike is forced to live out a dog's worst nightmare... wearing a cone around his neck after a trip to the veterinarian! Oh, the humiliation! There's NO WAY he can let Iris see him like this. Mike refuses to leave the house and the raccoons take advantage of his self-enforced quarantine to rob the terrace. Now Mike has to come up with an ingenious scheme to defeat the raccoons without leaving the house and without being seen by Iris.
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06:40
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Mike's attempt to impress Iris with his diving skills backfires when he crashes into the bottom of an empty concrete swimming pool. Unfortunately, the thrill-loving Turtles drained the water out of the pool to turn it into a skate park. With Mike stranded, Iris comes to the rescue. The raccoons use it as an opportunity to trap Mike and raid the house. Mike will need to find a way out of this concrete prison.
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06:45
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A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting.
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07:00
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Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer's motherboard. Can Bibi get free in time to unmask the imposter and save the day?
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07:10
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After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.
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07:25
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It's the First Day of Spring and Mr. Bean sets about washing his clothes, his furniture, his teddy and himself. But, alas, there's no hot water! A bit of inventive improvisation with an outside drainpipe proves Mr. Bean to be greener at D.I.Y. plumbing than he thought.
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07:40
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Sometimes Mr. Bean's Teddy can be no fun at all. Feeling the need for a new friend, Bean buys a parrot. But getting the parrot past his landlady and her one-eyed cat, Scrapper, proves to be no easy task. Next, is trying to get the blasted bird to speak.
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07:55
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Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon.
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08:05
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With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild.
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08:10
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Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation!
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08:15
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A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on.
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08:30
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The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production.
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08:35
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After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel!
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08:45
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The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary.
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08:50
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The bugs talk about finding solutions that work for all.
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09:00
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Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn't listening to her crew.
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09:10
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The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day.
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09:20
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Lola leads the crew in washing their vehicles only to discover she mixed up the job assignments.
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09:30
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Jessica wants to be a big kid and get ready for bed all on her own, but she can't remember everything in her routine.
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09:40
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When Jessica discovers her favorite toy is dirty she volunteers to give him a bath.
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10:00
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Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it's not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean's home - eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy.
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10:10
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Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren't very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants?
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10:25
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Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit.
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10:35
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Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.
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10:55
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Dr. Lucas tries to make all his friends feel better but ends up under the weather himself.
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11:00
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Lucas decides to paint a portrait of Arlo. But Arlo can't sit still.
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11:10
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Lucas and Maizie try and help Findley learn how to dance.
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11:15
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Arlo believes he's a big owl now, so it's time to fly his nest. But is Arlo ready to leave his friends behind?
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11:30
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When ants invade Fung and Miff's tree, our Mushlers offer for them to move in... but the two quickly turn out to be unbearable roommates. So when Fung and Miff break their trampoline, our friends decide it's time for them to go back to their homes. But first they need to get rid of the ants...
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11:40
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Mush-Mush and his friends are determined to win the bark sledge race, but their essential fourth team member drops out. Our friends ask Mushpot to step up from being their coach to racing with them. The Mushelder is reluctant at first but soon reveals the tough competitor he is!
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12:00
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Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure.
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12:05
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Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends!
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12:10
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The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine.
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12:25
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Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips.
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12:30
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Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it.
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12:40
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The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.
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12:45
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A new station platform for Sir Topham Hatt's birthday throws off Bruno's routine. While Bruno finds humans fascinating, he doesn't like the change one bit. Can Thomas help Bruno be comfortable enough with the change in time to make their delivery to the party?
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13:00
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Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
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13:10
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As The Looney Builders build a giant claw game for Chibi Critter's arcade in Japan, they discover the claw part is broken.
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13:25
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Jessica wants to be a big kid and get ready for bed all on her own, but she can't remember everything in her routine.
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13:35
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When Jessica discovers her favorite toy is dirty she volunteers to give him a bath.
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13:45
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The bugs talk about things that are dear to their hearts.
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13:55
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Tom is chasing the mice around the haunted house when midnight strikes, and he finds himself face-to-face with a green-faced beast who's just as surprised to encounter Tom. It's soon revealed to be Toodles, who's a good witch brewing magic beauty products. Although Tom is enchanted at first, things stop going smoothly when he helps with her potions.
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14:00
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A ghost paints a flattering portrait of Tom, but Tom is stingy with his payment and the ghost casts a spell on the portrait. Strange things start happening as the portrait absorbs injuries and calories that should be affecting Tom. However, soon Jerry and Tuffy figure out what's going on and use it to their advantage.
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14:10
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When Rick and Ginger are asked to dog-sit for a friend's French poodle, Sabrina, Tom is initially on his guard, but soon he's practically eating out of her hand. Next, Spike falls for Sabrina and does everything he can to impress her with how kind he is to Tom. How long will everyone's behavior be affected by Sabrina's presence?
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14:25
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Tom, Jerry and Tuffy have a run-in with a moving suit of armor. The knight scares Tom away, but Jerry makes a brave stand because he thinks the knight is Tom in disguise. Jerry eventually trips the suit of armor and finds out it's inhabited by three kittens. Relieved at first, the pets soon realize that battling one haunted knight is nothing compared to battling three real-life kittens.
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14:30
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In Catsylvania, the peasant mice oompah band plays onstage at the auditorium. As the bandleader's lovely daughter, Gretta, hits a high note in her rousing song, Tom—in a mask and hood—swings in on a rope and abducts her. Van Mouseling and the peasant band chase him through the rafters and backstage, but Tom escapes with his captive to a subterranean lair. Will the mice manage to free Gretta?
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14:35
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After Tom drifts off to sleep, a tumbleweed blows into his face, and he discovers that the kitchen looks like an old west saloon. The bartender, Spike, and customers recognize him as the Catnip Kid. Then he sees himself in the mirror—dressed like a gunslinger, a silver-plated pea shooter holstered to his hip! Will Sherriff Jerry bring him to justice in this western adventure?
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14:45
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Skullie tells Tom that he won't have to sweat a visit from one of the spooks tonight. However, Tom is soon drawn to a full-length mirror that causes no shortage of trouble. As he gets pulled into the mirror, an evil reflection cat trades places with him. Tuffy and Jerry enter the mirror world too and must fight their reflection selves for survival.
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15:00
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Miss Wince takes Mrs. Wicket off on holiday in her brand-new swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence he decides to build his own caravan and sets off in search of the perfect 'quiet spot'. All would be well if he'd only not built the caravan out of Mrs. Wicket's garden shed …
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15:10
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Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy and in the chase around the insides of the house Bean manages something not even a wrecking ball can do.
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15:25
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Mr. Bean accidentally spills all of Mrs. Wicket's new expensive perfume on the floor. In an attempt to hide his crime and refill the empty bottle he tries to recreate the smell - by adding all sorts of odd and strange ingredients. He might be able to fool Mrs. Wicket but can he fool Scrapper and all the neighbourhood cats?
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15:40
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Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don't want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination.
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15:55
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Arlo is starstruck by Avocado's popularity and becomes her biggest fan.
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16:00
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Avocado's new shampoo has a floral scent. Maizie LOVES it, and she won't leave Avocado alone!
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16:10
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Lucas is fascinated when he learns that a grand Sunflower grows from a tiny seed.
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16:15
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Lucas and his friends are excited to see a flower bloom.
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16:30
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Mush-Mush wants to impress the Mushlets by showing off his sensing gift. But his sense-foot doesn't work like it should. This is a disaster! And when Mushpot explains that some Mushables have to wait until they become Mushups to see their gifts fully developed, Mush-Mush is frustrated. He wants to master his gift now! Mush-Mush discovers that the solution he's looking for might be in The Dark Dark Forest. Mush-Mush decides to take his friends Chep and Lilit on a little trip...
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17:00
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The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
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17:10
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Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
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17:30
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Jessica goes in the big kid part of the playground for the first time, and befriends Stanleigh.
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17:40
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While helping Duane at the supermarket, Jessica meets a new friend and has trouble staying focused on her responsibilities.
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17:55
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Tom breaks his leg during a chase. While in his wheelchair he witnesses what seems like the kidnapping of Misty the cute cat in building across the street.
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18:05
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Hildie and Beatie are fed up with Tom and threaten to get a real witches' cat: a black cat. Tom desperately takes a magic potion that makes him turn black but only temporarily.
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18:25
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When the pets believe that they are going to run out of food during a snowstorm they start hoarding food. Things get out of control when they start stealing food and double crossing each other.
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18:35
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Toodles' folks are coming for a visit. The problem is, they think she's married with kittens. Tom happily plays the role of husband and volunteers Jerry and Tuffy to play their adorable kittens. Complications ensue when Toodles' dad doesn't take to Tom; her mom coddles Jerry and Tuffy a little too much; and Toodles' ex-boyfriend, Butch, learns that his girl "got hitched."
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18:40
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Jerry and Napoleon play around with a Bigby's brand new anti-gravity machine until Tom breaks into the lab and a zero-g chase begins. The machine wrecks havoc on the entire lab including the cafeteria.
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19:00
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Frustrated by the Batwheels' distracting affinity for holiday festivities, Batwing decides to "go solo" to thwart Mr. Freeze's evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren't working together as a team.
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19:10
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After the rest of the Batwheels are incapacitated and Gotham's beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn't all it's cracked up to be. Now it's up to her to rescue her friends, and work with them to save Christmas in Gotham.
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19:25
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Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide…
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19:35
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The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock !
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19:40
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The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht.
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19:55
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Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too!
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20:00
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A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies - which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab!
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20:10
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While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub?
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20:15
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A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing.
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20:30
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When ants invade Fung and Miff's tree, our Mushlers offer for them to move in... but the two quickly turn out to be unbearable roommates. So when Fung and Miff break their trampoline, our friends decide it's time for them to go back to their homes. But first they need to get rid of the ants...
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20:40
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Mush-Mush and his friends are determined to win the bark sledge race, but their essential fourth team member drops out. Our friends ask Mushpot to step up from being their coach to racing with them. The Mushelder is reluctant at first but soon reveals the tough competitor he is!
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21:00
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Mr. Bean's landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride.
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21:10
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Mr. Bean's tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang!
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21:30
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Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean.
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21:40
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In a dark and cobwebby corner of his attic, Mr. Bean finds a treasure map. The hunt is on! But tricky clues lead Bean up the chimney, round the bend, down the garden path, up the blinking wall and nearly all the way to Australia.
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21:55
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In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes.
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22:05
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The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque!
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22:10
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The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic.
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22:25
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Before an audience of penguins and walruses, two teams of Lemmings perform acrobatic high jumps, competing for the winning prize. When Grizzy accidentally jumps in, he quickly gets caught up in the game and the clapometer goes wild! Intoxicated by his victory, the bear is by no means a modest winner! But the Lemmings want their moment of glory in the limelight as well!
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22:30
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While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery.
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22:40
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Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings!
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22:45
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The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will.
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23:00
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The Twins agree to leave a Cutie-Twee with Dodson on condition that Junior come with them in the meantime. But they lose the egg in next to no time! Afraid that Dodson will keep the Cutie-Twee as a result, they get themselves off the hook by claiming Junior was stolen! While Alice and Twee Di head off to look for this supposed thief, Lewis and Twee Dum go about consoling Dodson. But has Junior really gone missing?!
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23:10
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When Alice brings an eraser with to Wonderland, little does she suspect that this inoffensive little item will gain the power to erase everything in this realm, even objects! And so it is that Alice accidentally erases the Queen's chocolate éclair tree! Alice and Lewis get busy trying to repair this blunder before the Queen finds out. Meanwhile, having lost Charlie's boomerang, Queen is also busy trying to fix her mistake without her nephew knowing.
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23:30
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Enraged by her niece's constant lateness, the Queen puts Alice and Lewis in charge of giving the girl lessons in Manners. Balking at the idea of learning all the lessons by heart, Dinah decides to call on her double: she can learn them for her! But it isn't long before she regrets this lazy "solution."
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23:40
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The Wonderland residents panic when they find the Queen's castle has shifted on its rock and is now totally wonky! They MUST find the architect who built her abode; problem is, nobody has ever known who it was… except for the old Book-Wizard (they were both friends). Alice and Lewis are relying on the Book-Wizard to help them. But first, he's going to have to get his memory back…
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23:50
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The bugs talk about ways to show kindness.
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TV-gids - zaterdag, 18-05-24
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00:00
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The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
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00:10
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Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
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00:25
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As The Looney Builders build a giant claw game for Chibi Critter's arcade in Japan, they discover the claw part is broken.
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00:35
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The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
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00:50
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When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan.
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01:00
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When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes.
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01:05
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Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread.
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01:20
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When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell.
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01:25
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Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself!
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01:30
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The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price.
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01:40
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A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun!
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01:45
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Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases.
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02:00
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While they are enjoying the longest day of the summer, Mush-Mush, Chep and Lilit realise that the forest is drying out. Worried, Mushpot explains to our friends that the Tree of Life, that regenerate the entire forest, is dying! There is only one Mushable who could help Mushpot to save the forest: Starmush. But the Mushelders haven't gotten along for years. Will they be able to put their differences aside in order to save the Tree of Life before it's too late?
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02:25
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Mush-Mush wants to be just like Starmush when he grows up, because he's convinced that Starmush is the most awesome Mushable there is and that his daily life must be extraordinary. So, Mush-Mush trails Starmush, which soon annoys the Mushelder. To get rid of Mush-Mush, Starmush decides to live up to the Mushler's fantasies…
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02:40
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Chep has come across a new seedpod specimen. Mushpot warns him not to take it though. But the temptation is too much and Chep can't resist taking the seedpod and opening it… to find it is full of itchy powder! Argh! Mush-Mush and Lilit do their best to help their friend, but it seems like the only way Chep can get rid of the itching is to ask Mushpot for a remedy…
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02:50
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An errant piece of bubblegum stuck inside Bam threatens to blow up Batman's chance at stopping Joker on a fast-paced mission through the Gotham streets.
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03:00
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The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
en
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03:10
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Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
en
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03:25
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As The Looney Builders build a giant claw game for Chibi Critter's arcade in Japan, they discover the claw part is broken.
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03:35
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The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
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03:55
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When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family.
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04:05
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After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to "drive a mile in each other's wheels" in time to stop the approaching Legion of Zoom!
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04:20
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After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day.
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04:30
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Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn't think he can help Batgirl anymore, but a "bad today" doesn't mean it'll be a "bad tomorrow".
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04:40
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When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.
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04:50
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Batman discusses the Batmobile's amazing capabilities and features during an interview at Gotham's auto show, featuring impressive clips of Bam in action as he swoops in to save the day.
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04:55
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The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself.
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05:05
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When they discover a super fun app that allows you to see yourself as a rabbit or a robot or something else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real.
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05:10
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When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master.
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05:20
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The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon?
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05:30
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Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size.
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05:35
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The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming.
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05:40
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Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore.
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05:45
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The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety.
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06:00
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Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot.
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06:05
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Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all.
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06:10
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Mike's worst nightmare comes true when Louise digs out her old toy Chikie from her trunk. Chikie is a horrifying squeaky toy that used to haunt Mike's dreams when he was a pup. Mike can't bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike's going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons.
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06:25
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Mike's yoga session is rudely interrupted when Fluffy comes to annoy him. Mike pushes him away and Fluffy ends up landing in a bag of charcoal. When Fluffy steps out he looks just like a baby racoon! His disguise is so good that Freddy and Mercury are both convinced he's an aspiring thief just like them. Now Mike is forced to face not just two masked thieves... but three.
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06:30
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The turtles are struck by lightning during a storm, turning them into positively charged projectiles zapping everything they touch and setting off all the appliances in the house. Mike gets locked outside by the raccoons who were freezing their little butts off in their lair. By the time Mike gets back inside all hell has broken loose, but Mike might have figured out how he can get rid of the raccoons and de-electrify the turtles at the same time.
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06:40
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Playing with Louise and her doll gives Mike an idea. He decides to stage a rescue mission with the doll from the roof of the Mikkelson's house so he can be a hero and impress Iris. But as he prepares to show Iris that he's a real-life superhero, the racoons arrive and ruin his plans. Mercury falls in love with the doll the minute he lays eyes on it while Freddy sets his sights on her sparkly tiara. Now Mike has a real rescue on his hands, all under Iris's watchful gaze. The stakes couldn't be higher!
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06:45
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The racoons watch Mike enviously as he makes himself comfortable in his living room. If only they could get a piece of that sweet action. Then Freddy has an idea. He crashes into the bay window and pretends to be injured, forcing the Mikkelsens to take him in. Mike sees through the ruse immediately, but if he's going to unmask the scheming raccoon he's going to have to defeat the imposter without getting himself in trouble for fighting the poor "injured" Freddy.
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07:00
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Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
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07:10
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Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
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07:25
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It's a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel.
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07:40
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Mr. Bean is shocked when Teddy receives a birthday card from Bean's girlfriend, Irma Gobb. The bear's Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.)
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07:55
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While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him.
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08:05
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The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish!
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08:10
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Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion.
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08:15
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Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish!
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08:30
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Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era...
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08:40
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While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity.
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08:45
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Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime.
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09:00
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When Marvin the Martian crash lands in Looneyburg, he's in a hurry to leave and hires The Looney Builders to build him a spaceship.
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09:10
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Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime.
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09:20
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Thomas and friends work hard on the railway, have great adventures together, and form lasting bonds that help them overcome any obstacle that comes their way!
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09:30
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Jessica goes in the big kid part of the playground for the first time, and befriends Stanleigh.
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09:40
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While helping Duane at the supermarket, Jessica meets a new friend and has trouble staying focused on her responsibilities.
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10:00
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Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor's car gets damaged Bean thinks he's for the chop.
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10:10
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Mr Bean chases Scrapper around Mrs Wicket's flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it's only his landlady's furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend's life.
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10:25
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Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn't trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money.
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10:35
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Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won't forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers.
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10:55
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When Lucas calls Findley a mean name, he tries to make things right again.
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11:00
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Arlo has fun playing, but he procrastinates when it comes to tidying up.
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11:05
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Lucas, Arlo, and Findley have a day of make-believe with the clouds.
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11:15
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Arlo can't resist the temptation to look into next door's garden through a knothole.
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11:30
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Puff doesn't like change much. And with spring about to burst forth and all the changes spring brings, he is puffing out nervous fog which is blanketing the whole of Mushton. Mush-Mush and friends need to get Puff to relax and celebrate spring together with all the other Mushables!
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11:40
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So Mushpie can take a break, Mush-Mush, Chep and Lilit offer to look after the Mushies, assuring her that everything will be fine. But a Mushie pops to become a Mushlet and escapes. Our friends find him in Muddler's clutches! Now, they must figure out a way to save the Mushlet and return the other Mushies to their cave before the return of Mushpie.
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12:00
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The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile.
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12:05
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The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet.
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12:10
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Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas.
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12:25
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Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities.
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12:30
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Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.
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12:40
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While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out.
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12:45
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Thomas and Friends get to pair with the professionals in the Sodor Cup Games, where they'll test their skills - starting with an egg race. Will everyone make it to the finish line with all their eggs?
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13:00
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The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
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13:10
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The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.
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13:25
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Jessica goes in the big kid part of the playground for the first time, and befriends Stanleigh.
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13:35
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While helping Duane at the supermarket, Jessica meets a new friend and has trouble staying focused on her responsibilities.
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13:45
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The bugs talk about having fun with their siblings.
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13:55
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Overweight Jerry starts working out on a weight machine supplied to him by cousin Muscles. Not to be outdone, Tom starts lifting weights as well - which sets up an epic Battle Royale between the cat and mouse.
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14:00
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Tom's obsession with the sound his new crinkle ball drives the rest of the household crazy, forcing them to take drastic measures to rid the house of the annoying toy.
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14:10
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Mice visitors from Mars force Tom to change the way he treats Jerry.
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14:25
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Tom and Jerry are hired to find a missing priceless Maltese Pigeon.
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14:30
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Tom enlists the help of the lake monster to terrorize the mouse village forcing Jerry Van Mouseling to intervene and save the day.
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14:35
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A werewolf terrorizes Tom and the inhabitants of Catsylvania village.
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14:45
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Tom must compete with his American cousin for the right to remain a Butler at Postlewaite manor.
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15:00
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Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching …
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15:10
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Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar …
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15:25
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Mr. Bean wakes up on a freezing cold winter's morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm.
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15:35
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Irma wants a romantic break; Bean doesn't. It's too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn't know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris - if only he can catch Scrapper …
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15:55
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Lucas finds a door at the base of Arlo's tree - Who does it belong to?
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16:00
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When Lucas is locked in a cuckoo clock, Findley must be brave enough to help!
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16:10
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In autumn, leaves start falling from Arlo's tree. Lucas tries to repair it.
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16:15
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Spring is finally here! Maizie returns after her winter hibernation.
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16:30
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The Mushlers lead Sushi-Mushi to believe that Pickled Swampost is Mushpot's favourite dish when he can't stand it. Now they must try to stop Sushi-Mushi from serving this horrible food to Mushpot!
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16:40
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Chep is the only Mushable who can't bend a small branch back to catapult himself between two trees. He feels weak and embarrassed. But when strength doesn't work, Chep realizes that it's all in the technique!
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17:00
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As The Looney Builders build a giant claw game for Chibi Critter's arcade in Japan, they discover the claw part is broken.
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17:10
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The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
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17:30
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When Jessica can't get a new toy to work, she learns a new way to appreciate it.
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17:40
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Jessica opens a restaurant with her good friend Stanleigh, but will they be able to keep their customers happy?
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17:55
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When the Witches leave on vacation Tom's dreams of rest and relaxation are ruined when their ghost nephew Grayson comes over and throws a giant ghost party. When he steals the witches' crystal ball Tom and Jerry must travel into the afterlife to steal it back.
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18:05
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Bigby invents the Asteroid Buster Elite which Jerry uses for fun to destroy asteroids. Tom accidentally gives himself electrical superpowers after causing a power outage. Jerry must fend off Tom while fighting off an asteroid heading right toward their lab.
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18:25
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Tom and Jerry are hired by Dutch to find his missing cursed ruby that causes him to have bad luck when it's missing. They help him find Roxie the burglar but find out that she's also being cursed by the ruby.
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18:35
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It's Spike's birthday and he has been counting the days down. Every year, Rick goes all out to make it special, but not this one. He has forgotten! Seeing how sad Spike is, Tom and Jerry work together to give the pooch a birthday to remember. Unfortunately, their every effort backfires -- but don't worry, it ends happily.
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18:40
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Tom eats some canned cheese that has gone bad and hallucinates. He then gets all sorts of visitors from the Tom and Jerry worlds. Tom must become a better cat to end the nightmare.
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19:00
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Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
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19:10
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MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
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19:25
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While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate!
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19:35
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The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects.
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19:40
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The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him.
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19:55
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By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear?
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20:00
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In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes.
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20:10
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The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque!
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20:15
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The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic.
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20:30
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The Mushlers lead Sushi-Mushi to believe that Pickled Swampost is Mushpot's favourite dish when he can't stand it. Now they must try to stop Sushi-Mushi from serving this horrible food to Mushpot!
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20:40
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Chep is the only Mushable who can't bend a small branch back to catapult himself between two trees. He feels weak and embarrassed. But when strength doesn't work, Chep realizes that it's all in the technique!
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21:00
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After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue.
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21:10
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An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem - but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house.
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21:30
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When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part - and the blinking model shop is shut! No matter. It's chocks away with Teddy at the controls, fighting for airspace over London N10.
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21:40
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When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost.
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21:55
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When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion.
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22:05
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Grizzy pinches a magic statue from the Lemmings that has the power to make objects appear in real life. All you have to do, is pin the photo of one's desires upon it. Too bad for the rodents' snow-bike! Grizzy replaces the vehicle's photo with the portrait of his beloved she-bear who stayed behind in Canada. Barely arrived in African, the she-bear disappears again, victim of the rodents' trickery. It is the outbreak of a bitter dispute.
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22:10
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Annoyed by the Lemmings' new magnetic train, Grizzy propels the whole lot of them far from the cabin. The rodents land in the neighboring hut of a sorcerer and a mysterious mask falls onto one of them, endowing him with the power of telekinesis. The Lemmings are thrilled! They return to the cabin to explore this new magic power. Perched upon pieces of furniture, they fly around the room to finish their life-size flying train game!
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22:25
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Grizzy chases after the Lemmings, who have loaded a jar of Yummy into their remote-control driven car. Where the bear gets to the gas station, he destroys the vehicle and recovers the chocolate spread. The rodents find little mini-cars and chase Grizzy all the way back to the cabin, where they trip him up and intercept the coveted jar. Helpless, the bear sets out after them, until he runs into a tank truck filled with Yummy.
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22:30
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To recover the jar of Yummy that Grizzy confiscated from them, the Lemmings decide to infest the bear's coat with fleas. The scheme works and Grizzy starts scratching himself frenetically. Nonetheless, the bear manages to counter their diversion and expulse the rodents. When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on the chocolate spread.
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22:40
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Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful.
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22:45
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Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food.
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23:00
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Alice offers to introduce Lewis, Dinah and Charlie to a new game: "Can you Can't you?" Dinah brags that she's going to win hands down since she's not scared of ANYTHING! Or at least that's what she claims… So when the game is underway and Charlie notices she has a horrible fear of butterflies, Dinah freaks out at the idea her secret might get leaked. She gives Charlie some shrinking syrup to keep him quiet, but "Mini-Charlie" manages to escape…
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23:10
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Lewis is about to unearth a very precious vegetable - a specimen that was searched for by his ancestors for a very long time: the Golden Carrot. But the Queen gets there first, snatching it right from under his nose, and decides to adopt it as her royal scepter! Worse still, to make sure no-one can get their hands on it, she puts her "jewel" under lock and key! But Alice refuses to stand by and let this travesty of justice go ahead: with the help of the Twins and Dodson, she orchestrates a very special mission to retrieve Lewis' coveted carrot!
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23:30
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At the Queen's yard sale, the Twins buy a slate that Charlie found under his aunt's bed. When the monarch hears about it, she is intent on retrieving the object. Unfortunately for her, however, the Twins have since tossed the slate in the garbage. The Queen is strangely relieved by this news. However, Charlie feels bad for what he did, so Alice and Lewis decide to help him fetch it back… only to be hindered by Her Majesty. What is with this mysterious slate?
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23:40
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It's D-Day for the Olymp-Easter Games, a sports competition organized by the King every year, pitting the Queen and Dinah against each other in a battle to the last! This year, however, to lighten things up a bit, the King has decided to rethink the tournament and instead put the Queen and her niece on the same team, along with Alice and Lewis. Our little friends are going to have to rise above the tensions that reign between their two royal teammates in order to take on their formidable opponents - the Frostaland Penguins!
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23:50
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The bugs talk about what games they like to play.
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